Computer Science student.
Skilled Game Developer in C# & Godot.
Focused on designing clean, scalable, and maintainable architectures
that ensure reliability, performance, and long-term adaptability.
Guns with crazy recoil accelerate you more than bullets.
Can you turn recoil into your main weapon?
A 2.5D retro shooter where you kill enemies,
complete levels, collect supplies, and uncover secrets.
Library for calculating interception times,
impact positions, and firing vectors
Godot Developer (GDScript / C#)
- Godot Engine (2D)
- GDScript and C#
- UI, pixel art
- Clean architecture and solving complex algorithmic tasks
- Git, GitHub
- Participation in game jams (Itch.io). Developing games under tight deadlines.
- Creating prototypes and tools.
- Solving non-trivial technical problems and implementing clean architectural solutions.