About

Computer Science student.
Skilled Game Developer in C# & Godot.
Focused on designing clean, scalable, and maintainable architectures
that ensure reliability, performance, and long-term adaptability.

Portfolio

Coming soon

In development

Recoil Of Barrel

Guns with crazy recoil accelerate you more than bullets.
Can you turn recoil into your main weapon?

Furious Lardinus

A 2.5D retro shooter where you kill enemies,
complete levels, collect supplies, and uncover secrets.

Balistic Solutions

Library for calculating interception times,
impact positions, and firing vectors

Resume

Godot Developer (GDScript / C#)

Skills:

- Godot Engine (2D)
- GDScript and C#
- UI, pixel art
- Clean architecture and solving complex algorithmic tasks
- Git, GitHub

Experience:

- Participation in game jams (Itch.io). Developing games under tight deadlines.
- Creating prototypes and tools.
- Solving non-trivial technical problems and implementing clean architectural solutions.

Links & Contact